About
Blackout is a fast-paced simulation that challenges you to power your grid back and solve the energy trilemma while using solutions from Hitachi Energy. Originally developed for a conference and recently released on the app store.
Role
Art Director / Lead Artist – Megapop
Unity • 3ds Max • Adobe XD • After Effects
I led visual development from prototype to launch. Responsible for the art direction, 3D assets, UX & UI design, VFX and team coordination.
Trailer
Conference UI Example
Originally, Hitachi wanted a fun, game-inspired UI to engage visitors at the conference. The experience featured a high-score table, with prizes awarded to the top scorers. When Hitachi later asked us to port the conference version to a mobile app, they decided to redesign the UI to align with their corporate brand guidelines. I designed both the original conference UI and its rebranded mobile counterpart.

Rebrand UI example
